- #Mass effect 1 meuitm fix install#
- #Mass effect 1 meuitm fix mod#
- #Mass effect 1 meuitm fix update#
- #Mass effect 1 meuitm fix skin#
Your default femshep will look like loralai from gilmour girls. I -think- you may have to go back to autotoc and generate toc again, not 100% sure.
#Mass effect 1 meuitm fix install#
check all, analyze with texplorer, install valid.close texplorer, go to tpf tools, load the tpf file you extracted earlier.click texplorer, it will complain NO ME3 Tree found, click YES, make sure all the packages are selected and click continue.
#Mass effect 1 meuitm fix mod#
#Mass effect 1 meuitm fix update#
It will ‘Updating basegame and DLC TOC files’Ĭlick Create Database, once it’s done click X (the dialog box is tricky, if you click database updated, it will offer to update the backup) Select it in Available mods and choose APPLY MODS, it may warn you about ‘TESTPATCH DLC HAS NOT BEEN BACKED UP’ choose y to backup, then it will prompt for ‘no game repair database’ click OK and it will do so. This may take a while, select the checkbox for it and choose import selected mods Go to Mod Management, Import Mod, Import from 7zīrowse to and choose the SPcontroller 7z file Unzip ME3CMM to its own folder and run ME3CMM. To add awesome controller support into ME3, get this mod: ĭO NOT UNZIP IT.
#Mass effect 1 meuitm fix skin#
Lastly I have included a ReShade preset that I customized specifically for MEUITM to add next gen lighting and effects as best as possible without betraying the original feel of the game while adding some effects to mimic visual styles seen in Unreal Engine 4.Let’s start off with with ME3 and add A) controller support plus B) a texture mod to replace FemShep’s default geometry + skin with a hotter one. This mod also introduces soft shadow shaders by daemonjax, tweaked by myself and tweaked bioengine.ini settings for texture streaming and soft shadow setting by me and other various quality improvements by Aquadran all done behind the scenes by the installer ro manually in MEM for advanced users. I added a higher resolution film grain for crisper picture with film grain one. Then once all the details are added I load up the Character models into Photoshop and paint away texture seams as best as possible. This was all achieved by texture editing (up-scaling, re-painting, adding details, adding texture, adding pattern, and using that to rebuild spec maps, spec power maps, and normal maps). So far I have updated/re-textured: Light and Shadow Maps on walls and floors (Normandy Citadel and Feros covered so far), Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Geth, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, Salarians, Batarians some armors, default character armors including N7 armor (of characters re-textured) and various environmental textures. I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. I created this group to help spread awareness of the mod and get feedback from the steam users. This group is for users and fans of MEUITM.